Education

I now function primarily as an educator. I am the Assistant Online Program Director in the Game Art and Design program at the Art Institute of Pittsburgh- Online Division (AIPOD), and also an adjunct instructor in the Game Development Institute at Austin Community College (ACC). This area of my web site is devoted to materials that will assist in teaching my various courses- and it will constantly change and evolve as those courses do. This is a photo of me in my academic robes at the Art Institute of Pittsburgh graduation ceremony.


Current AIPOD course resources

GAD432 Portfolio: 1 Aug - 7 Sep

GAD and MAA student portfolio sites

We had a table at the Pittsburgh student portfolio show in June, where we represented our online students. The monitor on the left is running a continuous loop reel of MAA student work and the monitor on the right has GAD work. The laptop in the middle is for accessing the student portfolio sites listed above.

 


Current ACC course resources

GAME-2338-001 Game Testing: M/W, 9 AM - 12:55 PM; 29 May - 12 Aug


Scrum articles on the Web:

Agile principles
http://agilemanifesto.org/principles.html

Intro to SCRUM from Clinton Keith, High Moon studios
http://www.gamasutra.com/view/feature/3142/scrum_and_long_term_project_.php

Waterfall vs SCRUM article in gamasutra
http://www.gamasutra.com/features/20060628/mcguire_02.shtml

SCRUM experience at Large Animal
http://www.gamasutra.com/view/feature/3677/introducing_scrum_at_large_animal_.php?page=1

SCRUM top 10 pitfalls
http://www.gamasutra.com/view/feature/3724/top_10_pitfalls_using_scrum_.php

SCRUM and contracts in gamasutra
http://www.gamasutra.com/view/feature/1662/game_law_scrum_deals__good_bad_.php?page=1

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A really good book on Scrum for game development:
Agile Game Development with Scrum; Clinton Keith; Addison-Wesley, Pearson Education; 2010; ISBN 0-321-61852-1