From the mid 1970's until the early 1990's I have been an artist, working primarily in the medium of wearables, or jewelry if one pushes that concept hard enough. Very early in my career, I became convinced that the most reasonable (r)evolutionary path for jewelry art in the late 20th century would involve the incorporation of digital computers into the objects themselves. This line of thinking soon led me to the notion of cybernetic jewelry as a prelude to a cyborganic art form, and I was compelled to try to realize my ideas. I did not know what I was getting into...

In 1975, I started making electronic jewels which incorporated CMOS digital circuits to control patterns in liquid crystal displays (LCDs), which I made in a 'clean room' in my studio. These early pieces were revoutionary, in their use of real-time LCD graphics, but they were ultimately unsatisfying. The on-board circuits were not computers and lacked sufficient complexity to be of interest for very long. Nonetheless, these were the very first LCD jewels ever created, anywhere in the world.

In 1985, I started using Motorola single-chip microcomputers in my wearables, to create truly cybernetic jewels. These jewels were a lot closer to my ideal, in that they utilized stored-program computers, whose use forever severed the identity of jewelry with hardware. The nature of the output was largely determined by the software running at any given time, and could be changed without altering the hardware in any way. These software programs controlled the visual aspect, in real time, of LCDs that I designed and made specifically for this purpose. While not really anything like true video, they were nonetheless quite dynamic and visually pleasing. Once again, to my knowledge, my cybernetic LCD jewels were the first ever made.

All the while I was working with placing computers on people, I was starting to think about how to get people into the computers instead. Of course, this played right into the efflorescence of the virtual reality movement, and I became an early enthusiast. My utter lack of technical expertise ultimately discouraged me to the point of cessation of activity, however, and my artistic output stopped- leaving as its legacy the body of work partially documented in my Resume and Gallery.

As can be seen from my resume, I have shown my work in galleries and museums all over the world. Also, I have functioned as a sort of de facto academic, lecturing and publishing widely, in both the jewelry and computer art arenas. Now I have a new life as a multimedia interactivist, and I do not really know if I will ever produce another piece of wearable art again.